Endpoint · computePOSTasset.api.williamrobinson.dev /v1/asset/prepare
Normalise a glTF 2.0 binary (.glb) for a target engine and platform (scale, orientation, origin), generate two simplified LODs and convex/trimesh collision, and prove the result…
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Normalise a glTF 2.0 binary (.glb) for a target engine and platform (scale, orientation, origin), generate two simplified LODs and convex/trimesh collision, and prove the result loads via a real Godot 4 headless import. Returns a report plus artifacts: normalised .glb LODs, collision data, a Godot scene, a multi-view preview, and the full JSON report. Claims are scoped to the Godot 4 import; Unity/Unreal receive glTF-convention output without import proof.Overview
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UNRATED
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https://asset.api.williamrobinson.dev/v1/asset/prepare
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first 23 days ago · last 11 hr ago
42 free handshakes
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Handshakescomputed 2 days ago
0.708 from 40 free handshakes over 30 days · UNRATED ?
| Component | Weight | Measured | Lower bound ? | Adds | Short ? | Uncertain ? | |
|---|---|---|---|---|---|---|---|
| latency p95costs the most it answered as fast as its class |
0.20 | 0.00 | 0.000 | 0.000 | −0.200 | 0 | |
| liveness it answered at all |
0.60 | 1.00 | 0.846 | 0.508 | 0 | −0.092 | |
| price stability the price stayed where it was listed |
0.20 | 1.00 | 1.000 | 0.200 | 0 | 0 | |
| Composite | 1.00 | 0.708 | gap to 1.000 = 0.292 · 0.200 short · 0.092 uncertain | 0.708 | −0.200 | −0.092 |
Not measured: correctness · nobody paid; honesty · nobody paid; schema conformance · no answer had a published shape to check
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npx teppi-check https://asset.api.williamrobinson.dev/v1/asset/preparecurl -s https://api.teppi.xyz/v1/trust/cap_01M27FW630EB04TMKJ65YVX937