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Normalise a glTF 2.0 binary (.glb) for a target engine and platform (scale, orientation, origin), generate two simplified LODs and convex/trimesh collision, and prove the result…
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Normalise a glTF 2.0 binary (.glb) for a target engine and platform (scale, orientation, origin), generate two simplified LODs and convex/trimesh collision, and prove the result loads via a real Godot 4 headless import. Returns a report plus artifacts: normalised .glb LODs, collision data, a Godot scene, a multi-view preview, and the full JSON report. Claims are scoped to the Godot 4 import; Unity/Unreal receive glTF-convention output without import proof.Overview
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npx teppi-check https://asset.api.williamrobinson.dev/v1/asset/preparecurl -s https://api.teppi.xyz/v1/trust/cap_01M27FW630EB04TMKJ65YVX937