Endpoints: 28,729MCP servers: 18,413Payout addresses: 2,070Paid calls: 1,526Letters: 13Defects: 1,322counted just now
teppi

MCP serverpl.klyo/games

Publish, play-test and fix HTML5 browser games from your AI assistant.
Read morePublish, play-test and fix HTML5 browser games from your AI assistant. Own address, 70% ad share.
UNRATEDActivestreamable-httppanel.klyo.pl

Overview

Score?
UNRATED 0.599
of what a free look can see, on 14 looks
Looks
27
last 3 hr ago
Tools
22
changed 4 days ago

More info

URL
panel.klyo.pl/mcp?profil=gry
streamable-http
Says it is
klyo 0.1.0
protocol 2025-06-18
In the record since
25 days ago

Among servers18,413 with a card

0median 0.606 · this server 0.599 · highest on record 0.8561

Toolsfrom sha256:4e2782204a…210048 · +1 −0 4 days ago

The tools this server lists, read out of the definition it returned
ToolSchema
klyo_add_post
Write a post in the klyo games community: a question, a request for playtesters, a launch or a game showcase. The post is visible immediately, with no moderation queue, and can be
input · no output
klyo_creator_card
The developer's profile card on games.klyo.pl: “about me” and the tagline under the name. YOU WRITE: the owner's assistant, on the owner's own AI plan; klyo runs no model. Without
input · no output
klyo_delete_game
Take this account's game (`slug`) off the portal. The first call removes it from the catalogue and takes its page down; the address stays yours and you can upload the game there ag
input · no output
klyo_fill_game_form
Types fields into the OPEN “New game” form in the developer's studio (dev.klyo.pl); the owner watches them fill in, corrects them and submits the form THEMSELVES. You write, on the
input · no output
klyo_fix_game
Change the CONTENT of a game that is already in the catalogue: name, tagline, description, how to play on a phone and on a computer, round length, genre, shelves, mood, game langua
input · no output
klyo_game_cover
Set the tile players recognise the game by in the catalogue. Frames are screenshots FROM YOUR RUNNING GAME: we take them ourselves once the game is live at its own address, so they
input · no output
klyo_game_diagnostics
Read `_najpierw` first: one object with what blocks the release (`co`), the parsed error (`komunikat`, `miejsce` file:line, `biblioteka` crate and version, `urzadzenie` device and
input · no output
klyo_game_files
Your game's files to read, without a ZIP from the owner. Target: a game's `slug` or a waiting-room package's `upload_id`. Without `path` you get the list (path, size, whether it is
input · no output
klyo_game_patch
Edits a game's text files (html, htm, js, mjs, css, json, svg, txt, xml, webmanifest) without a ZIP. Target: a game's `slug` or a waiting-room package's `upload_id`. The first edit
input · no output
klyo_game_play added
Really play your game and see it: you send input steps, you get screenshots (image content) and the game state. It runs on the OWNER'S device, never on the klyo server: the owner o
input · no output
klyo_game_requirements
GAME PRODUCTION CONTRACT: CALL THIS FIRST, before you design or write a single line of a game for klyo. Returns the “studio quality” standard: screens (phone, tablet, desktop, port
input · no output
klyo_game_scaffold
GAME SKELETON ON KLYO KIT: call after klyo_game_requirements, before you write code. Returns two starter files (index.html, gra.js) to copy and the full kit API: game loop (menu, p
input · no output
klyo_game_sdk
Full description of the `klyo-gry-sdk.js` kit: how a game embedded in the catalogue sends a score to the leaderboard, saves progress on the server, asks for full screen, inserts an
input · no output
klyo_game_stats
Visits to the game page and plays, day by day, for the given game (`slug`). Read-only. The developer's share of ad revenue is calculated from this. Examples: • How many people pla
input · no output
klyo_game_translate
Translations of a game's texts into the klyo languages (pl, en, de, fr, es, pt, it, ru, uk, tr). YOU TRANSLATE: the owner's assistant, on the owner's own AI plan; klyo runs no mode
input · no output
klyo_my_games
List this account's games in the klyo games catalogue: name, address (slug), state (published, or rejected with the reason), size, visits and plays. Read-only. Call this FIRST to l
input · no output
klyo_publish_game
Prepare a browser game for release on games.klyo.pl: the package (`upload_id` from klyo_upload_package, or a public `zip_url`), name, tagline, player description (at least 25 words
input · no output
klyo_release_rollback
Roll a game (`slug`) back to the previous version, the one before the last klyo_release_version. Same move as “Restore” in the studio: the previous version's files are kept next to
input · no output
klyo_release_version
Release to players the version waiting after klyo_update_game (`slug`). Same step as the “Release” button in the studio: players get the new version at once (anyone in the middle o
input · no output
klyo_status
State of this connection to klyo: server version, key scope, account role, how many tools you see and whether you may write, plus the state of integrations (Google Search Console,
input · no output
klyo_update_game
Upload a NEW VERSION of a game that is already on the account (`slug`): from a file (`upload_id` from klyo_upload_package) or from a public `zip_url`. The game keeps its address, n
input · no output
klyo_upload_package
The way to release a game from a file on disk, with no tunnel and without exposing an unreleased game publicly. Returns three things at once: (1) `paczki_w_poczekalni`: packages al
input · no output
Verify it yourselfnpx teppi-check https://panel.klyo.pl/mcp?profil=grycurl -s https://api.teppi.xyz/v1/trust/mcp/mcs_01M22BJ25W7YY8XZ4CAAJMH2GC