MCP servergames.moddable.tools/moddable-games-tools
15 tools for chess variant analysis, hex map generation, and board game utilities
Overview
Score?
UNRATED 0.727
of what a free look can see, on 31 looks
Looks
35
last 18 hr ago
Tools
89
changed 4 days ago
More info
URL
tools.moddable.games/mcp
streamable-http
Says it is
moddable-tools 0.1.0
protocol 2025-03-26
In the record since
32 days ago
Among servers18,413 with a card
0median 0.606 · this server 0.727 · highest on record 0.8561
Toolsfrom sha256:ba4e3e8d0c…e0a66a · +0 −0 4 days ago
| Tool | Schema |
|---|---|
| board_gallery_get Get details of a specific board layout by ID |
input · no output |
| board_gallery_search Search the board gallery (335 rendered board layouts across 34 game families) |
input · no output |
| board_gallery_stats Get statistics about the board gallery (total boards, families, topologies) |
input · no output |
| chess_analyze_position [DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0. |
input · no output |
| chess_generate_puzzle Get a random chess puzzle. Filter by variant, difficulty or theme. Not every variant puzzle carries themes; use chess_list_puzzle_types to see what the pool holds. |
input · no output |
| chess_get_legal_moves [DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0. |
input · no output |
| chess_get_opening_book [REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement. |
input · no output |
| chess_get_status [DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0. |
input · no output |
| chess_list_puzzle_types List available puzzle variants, themes, and per-variant counts from the puzzle pool |
input · no output |
| chess_list_variants [DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0. |
input · no output |
| chess_make_move [DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0. |
input · no output |
| chess_make_moves [DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0. |
input · no output |
| chess_render_svg [DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0. |
input · no output |
| chess_validate_move [DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0. |
input · no output |
| coin_flip Flip one or more coins, or pick from a list of choices |
input · no output |
| colony_dice_odds Calculate settlement dice probability for Colony/Catan-style resource numbers |
input · no output |
| dice_odds Calculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3). |
input · no output |
| dice_roll Roll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3). |
input · no output |
| game_deck_create Create, shuffle, and optionally draw/deal from a card deck |
input · no output |
| game_deck_deal Shuffle and deal a custom deck of arbitrary named cards |
input · no output |
| game_deck_list_types List all available deck types with metadata |
input · no output |
| game_jam_theme Generate a random game jam theme combining mechanics and themes |
input · no output |
| game_nukes_combat Resolve a Nukes combat encounter between units |
input · no output |
| game_score_tracker Track scores for players in any game |
input · no output |
| hex_compute_fov Compute field of view from a hex position |
input · no output |
| hex_export_svg Generate a hex map and export as SVG |
input · no output |
| hex_generate_map Generate a hex map for a specific game and player count |
input · no output |
| hex_get_info Get info about a specific hex coordinate (terrain, neighbours, distance) |
input · no output |
| hex_list_games List all available hex map game types with configuration options |
input · no output |
| hex_pathfind Find shortest path between two hex coordinates |
input · no output |
| jam_status Get the current Mod Jam status (active jam, deadline, submissions) |
input · no output |
| jam_timer Get time remaining in the current Mod Jam |
input · no output |
| jam_vote Get voting status for the current Mod Jam |
input · no output |
| nukes_setup_generator Generate random territory/resource setup for a Nukes game |
input · no output |
| oracle_ask Ask the oracle a yes/no question with likelihood modifier |
input · no output |
| oracle_encounter Generate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e) |
input · no output |
| oracle_interpret Resolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded results |
input · no output |
| oracle_list_games List all supported RPG systems with oracle tables and entity data availability |
input · no output |
| oracle_list_recipes List all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts |
input · no output |
| oracle_list_tables List available oracle tables for a system |
input · no output |
| oracle_roll Roll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc) |
input · no output |
| oracle_scene Generate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables. |
input · no output |
| oracle_table_view View the complete contents of an oracle table — all entries with roll ranges |
input · no output |
| piece_gallery_get_set Get full details and piece list for a specific set |
input · no output |
| piece_gallery_search Search the piece set gallery by name, style, or game type |
input · no output |
| piece_gallery_stats Get statistics about the piece gallery (total sets, styles, authors, game families) |
input · no output |
| play_apply_move Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {ac |
input · no output |
| play_check_status Check the current game status: whose turn it is, whether the game is over, and who won. |
input · no output |
| play_create_game Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops". |
input · no output |
| play_export_fen Export the current board position as a FEN-style setup string, in the form the variant's own frontmatter declares its starting position. Card, tile and dice games have no board pos |
input · no output |
| play_get_definition Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game. |
input · no output |
| play_get_moves Get all legal moves for the current position. Requires state from play_create_game or play_apply_move. |
input · no output |
| play_list_families List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, f |
input · no output |
| play_list_variants List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag". |
input · no output |
| play_load_fen Create a game from a FEN-style setup string, as returned by play_export_fen. Pass the same variant the position was exported from. |
input · no output |
| play_make_moves Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format. |
input · no output |
| play_render_board Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavar |
input · no output |
| play_suggest_move Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 30 playable families. |
input · no output |
| play_validate_move Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns. |
input · no output |
| random_player_order Randomise turn order for a list of players |
input · no output |
| rpg_browse_category Browse entities by category with pagination |
input · no output |
| rpg_chargen Generate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc) |
input · no output |
| rpg_get_entity Get full details of a specific RPG entity by name |
input · no output |
| rpg_list_categories List entity categories for an RPG system (spells, monsters, classes, equipment, etc) |
input · no output |
| rpg_loot Generate random loot/treasure for a system and tier |
input · no output |
| rpg_random Get random entities from an RPG system for inspiration or encounter prep |
input · no output |
| rpg_random_encounter Generate a random encounter for a system and difficulty level |
input · no output |
| rpg_search_entities Search RPG entities (spells, monsters, classes, items) across all systems |
input · no output |
| rules_get_diagram Get board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata. |
input · no output |
| rules_get_game Get full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead. |
input · no output |
| rules_get_game_meta Get structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rule |
input · no output |
| rules_get_page Get a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages. |
input · no output |
| rules_get_variant Get rules for a specific game variant |
input · no output |
| rules_get_variant_list List all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook. |
input · no output |
| rules_list_games List all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics. |
input · no output |
| rules_random Get a random game suggestion from the library |
input · no output |
| rules_search Full-text search across all published rulebooks. Returns section-typed results with deep-link anchors. |
input · no output |
| talisman_draw_characters Draw random characters from the Talisman 4e (revised) base set for a character lottery |
input · no output |
| talisman_draw_encounter Draw a random encounter for a Talisman ring (outer, middle, inner, crown) |
input · no output |
| team_split Randomly divide players into teams |
input · no output |
| ti4_draft_factions Milty-style TI4 draft with pick pools per player |
input · no output |
| ti4_draw_agendas Draw random agenda cards for TI4 political phase |
input · no output |
| ti4_draw_objectives Draw random public objectives for TI4 |
input · no output |
| ti4_list_factions List all TI4 factions with colors, flags, and expansion info |
input · no output |
| ti4_random_factions Generate random faction assignments for Twilight Imperium 4th Edition |
input · no output |
| tile_gallery_get Get details of a specific tile set with all tile types |
input · no output |
| tile_gallery_search Search hex tile sets by name, game, or terrain type |
input · no output |
| tile_gallery_stats Get statistics about available tile sets |
input · no output |
| timer_suggest Suggest time controls for a game based on player count and complexity |
input · no output |
Verify it yourself
npx teppi-check https://tools.moddable.games/mcpcurl -s https://api.teppi.xyz/v1/trust/mcp/mcs_01M1FZ2AV666VY5DSW1CXRF854