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teppi

MCP servercom.framesail/framesail

Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4.
UNRATEDActivestreamable-httpapi.framesail.com

Overview

Score?
UNRATED 0.681
of what a free look can see, on 32 looks
Looks
36
last 4 hr ago
Tools
28
changed 2 days ago

More info

URL
api.framesail.com/mcp
streamable-http
Says it is
framesail 1.27.2
protocol 2025-06-18
In the record since
32 days ago

Among servers18,413 with a card

0median 0.606 · this server 0.681 · highest on record 0.8561

Toolsfrom sha256:60a6147bad…f331cd · +26 −70 2 days ago

The tools this server lists, read out of the definition it returned
ToolSchema
account_edit added
The account's default model and settings for one kind of generation, used when neither the call nor the item's prompt editor names one. voice_block needs provider and segment_video
input · no output
assets_edit added
Add a character, environment or object that Analyze Script missed, or rename one or rewrite its description. After a description change, render its reference image again (assets_ge
input · no output
assets_generate added
Render reference images, which keep each character, environment and object looking the same in every segment. Needs both style template images. Without asset_ids it renders every a
input · no output
assets_read added
The project's characters, environments and objects, each with its description (what every render follows), reference_image (null: not rendered; view_image it) and, for characters,
input · no output
delete added
Permanently delete; irreversible, so confirm with the user first. project: it and everything in it. asset: a character, environment or object. music_track: a background music track
input · no output
editor_edit added
Polish the video in the editor; changes show in the next export. scene_note: edit one scene with a note (move, restyle, add or remove layers and overlays, change the text of a low
input · no output
editor_read added
scenes: the editor timeline, one scene per segment, as {total, offset, returned, scenes}; scenes build on their own from the storyboard. music: {tracks}, timed in seconds. audio_li
input · no output
export_video
Render the finished video from the editor timeline; free. When the export job completes, get_status carries export_url.
input · no output
get_generation_options added
What a generate call can be told to use. models: the allowed models with credit estimates and settings_schema (the valid settings keys); is_default marks the default (the account'
input · no output
get_status added
Where things stand and what to do next; start and resume here. Always reports the account: plan, credits, credits held by running jobs, and credits_available to spend. project_id
input · no output
projects_edit added
Create a channel or a project, or change a project's title, brief or video format. A new project takes its channel's style; a channel with no style needs one (style_edit action=cre
input · no output
projects_read added
Your channels, or the projects in one channel.
input · no output
render added
Render segment images and clips, the biggest spend in the video: always run it with dry_run=true first and get the user's yes on the estimate. generate: without segment_numbers, e
input · no output
script_edit added
Change the script or its settings; only revise spends credits. save: replace the active version's text (the old text is lost: show the user the current script first), then run Ana
input · no output
script_generate added
generate: write the script from the brief and the narrative style; each run is a new version (review it with script_read). analyze (Analyze Script): find the script's characters,
input · no output
script_read added
The active script, its versions, and the script settings (script_target_minutes, voice_mix, visual concept). Show the script to the user before Analyze Script.
input · no output
segment_edit added
Change one segment without losing renders; only split spends credits. Returns the changed segments. set_prompts: write prompts verbatim, no AI rewrite. The renders stay as they ar
input · no output
segment_restructure added
Change what a segment is. Every call previews first: when no rendered image or clip would be lost it runs; otherwise it changes nothing and returns what would be lost. Show the use
input · no output
storyboard_edit added
Storyboard settings, used by the next storyboard run.
input · no output
storyboard_generate added
Plan the storyboard: every segment, its timing, image and motion prompts, overlays and continuations, following the channel style and any `[SCENE: ...]` directions. Needs the finis
input · no output
storyboard_read added
segments: {total, offset, returned, segments}. Each segment has its segment_number (the handle segment tools take), kind (image, clip, talking head, real photo, B-roll or overlay s
input · no output
style_edit added
Create or change the channel style (one per channel, used by all its projects). create: offer the user two real options, never invented ones. (a) References (best): YouTube links
input · no output
style_generate added
analyze: read the references again and rewrite art_style, narrative_style, director_style and text_style, replacing hand edits. template: render one of the style's two template im
input · no output
style_read added
get: the channel style: its references, its fields (art_style, narrative_style, director_style, text_style, any added; script_prompt on request), the summary analysis wrote for eac
input · no output
view_image
Show a Framesail image inline: a segment image, reference image, style template or preset preview.
input · no output
voiceover_edit added
Voices and voice blocks; free. set_voice: the narrator's or a character's voice; every speaker needs one before the voiceover. rescan_blocks: split the active script into voice blo
input · no output
voiceover_generate added
Generate voice block audio. Every speaker needs a voice first, and every asset a reference image. Without voice_block_ids it fills every block with no audio, skipping ones already
input · no output
voiceover_read added
voices: one engine's voice ids, labels and preview audio, as {groups, voices}. blocks: the voice blocks (narration and dialogue) with their speaker, voice_id (the speaker's voice),
input · no output
activate_script_version removed
Switch the project's active script to another saved version (ids come from get_script's version list — each generate_script run creates one; save_script edits the active ve
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add_music_track removed
Add background music to the project from the audio library (find track ids with browse_audio_library, category="music"). Defaults loop the track under the whole video at be
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add_segment_sfx removed
Attach a sound effect from the audio library to a segment (find track ids via browse_audio_library with category="sfx"). It lands on the segment's scene immediately — no bu
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analyze_style removed
Re-run style analysis (after changing a style's inputs). Async — await_jobs(style_id=...) until the style_analysis job completes.
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animate_segment removed
Animate one segment in a single call: flip it to a generated video shot (keeping its rendered image as the clip's first frame) and START the clip render immediately. BILLS
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await_jobs removed
Block (server-side) until the scope has no pending/running jobs, or the timeout passes — use this instead of polling get_workflow_status yourself. Returns {done, jobs}. If
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browse_audio_library removed
Browse the audio library for background music and sound effects. category: "music" | "sfx". Returns {tracks} — track ids feed add_music_track / add_segment_sfx. Zero matche
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build_scenes removed
Compile segments + assets + voiceover into the editor/render timeline (scenes). Run after segment assets are complete, before export. Returns a receipt — {scene_count, scen
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change_segment_type removed
Change what a segment's base visual IS: a generated still ("image"), fetched real media (media_source="real" — a real photo for "image", stock b-roll footage for "video"),
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combine_segments removed
Merge a segment with an adjacent one (segment numbers must be neighbors). keep: "this" | "other" — whose creative data survives: its assets are kept (rendered frame/clip ma
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create_asset removed
Manually add a character/environment/object the scan missed. asset_type: "character" | "environment" | "object". The description is the generation-facing spec of its look —
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create_channel removed
Create a new channel — the container for projects and their reusable styles. Use when the user wants a fresh creative identity rather than adding to an existing channel.
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create_project removed
Create a project. The description (the video concept/topic) seeds script generation, so write a meaningful one. Pass video_format='portrait' for a vertical video — every sh
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create_style removed
Create a style. Two mutually exclusive paths: References (best): inputs=[{"input_type": "youtube" | "text", "value": "<url or description>"}] — YouTube videos are watched
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delete_asset removed
Delete a project asset (e.g. one the scan over-extracted).
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delete_project removed
Permanently delete a project and everything in it (script versions, assets, voiceover, segments, renders). Irreversible — confirm with your user first.
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delete_style removed
Delete a style (e.g. a failed analysis experiment). Don't delete a style that projects still use as their default — rebind them first with set_project_style.
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director_note removed
Edit ONE scene with a natural-language note (the same director chat the editor UI uses): move/restyle/add/remove layers and overlays, change motion, etc. Storyboard image,
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generate_asset_reference removed
Render an asset's reference image in the channel's art style — the visual anchor that keeps a character/environment looking identical across every shot. EVERY character, en
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generate_script removed
Generate the project's script from its description/concept and the channel's narrative style. Async — returns {job_id}; poll get_workflow_status.
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generate_segments removed
Render every actionable segment asset (images, video clips, overlays) across the project, in dependency order. THE most expensive call in the pipeline: ALWAYS dry_run=true
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generate_storyboard removed
Plan the full visual storyboard: segments, shot pacing, image/video prompts, overlays, continuation chains — driven by the channel's director and art styles. Requires voice
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generate_style_template removed
Render one of a style's two template images — a REAL step of style setup, not an optional extra: a style isn't finished until both its character and environment templates a
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generate_voiceover removed
Generate TTS audio for the project's voice blocks. Without voice_block_ids it fills gaps: only blocks with no audio yet run, so re-calling it is always safe (already-genera
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get_credit_balance removed
Current credit balance + plan info. Check before expensive steps (a full segment render can cost hundreds of credits — generate_segments dry_run gives the estimate). Jobs c
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get_pipeline_progress removed
THE resume/orientation tool: one call returns every pipeline step's state (script -> scan -> reference_images -> voices -> voiceover -> style_templates -> storyboard -> seg
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get_project removed
Fetch a project row — settings, voice config, default style, export URL.
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get_script removed
Read the active script's full text + the version list. Use this to show the script to your user for review/feedback before scan_script — the review-edit-resave loop (get_sc
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get_section_template removed
Inspect the prompt sections a generation job exposes for per-call override via editable_sections (jobs: script, script_scan, storyboard, segment_image, segment_video, voice
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get_segment_assets removed
List one segment's assets (images/video/overlays) including their status, config (prompts, model), and public URLs of rendered files — pass an image's public_url to view_im
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get_segments removed
List the storyboard's segments (narration span, type, duration, creative direction). The 1-based segment_number is the handle every segment tool takes (update/split/combine
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get_style removed
Fetch one style row — its inputs (reference material), analyzed fields (art_style, narrative_style, director_style, script_prompt, ...), and `templates`: {"character": url|
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get_video_url removed
Download URL for the most recent completed export.
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get_workflow_status removed
Poll this between steps: returns active + recently-finished AI jobs (scope by project_id, or style_id for style analysis), plus per-segment- asset render statuses for proje
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list_assets removed
List the project's assets extracted by scan_script — characters, environments, objects. Each has a description (the spec every shot uses to render it — surfaced top-level h
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list_channels removed
List your channels. Every project lives in a channel, which owns the reusable styles (art/narrative/director) that drive generation.
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list_models removed
List the models allowed for a generation job, with display names, credit estimates, and each model's settings_schema — the valid keys for that tool's `settings` param (e.g.
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list_music_tracks removed
List the project's background music tracks (volume, loop, timing).
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list_projects removed
List projects in a channel.
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list_provider_keys removed
List registered BYOK providers (masked — only the last 4 characters). Returns {keys: [...]}; an empty list means no keys are registered (every job bills platform credits).
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list_scenes removed
List the project's scenes in timeline order. Default rows are light summaries ({scene_id, segment_number, duration_frames, status, layer_count}) — enough to address a scene
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list_style_presets removed
The curated preset catalog for the no-AI style creation path, grouped by axis (art_style / narrative_style / director_style). Show the user the labels + descriptions and le
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list_styles removed
List the channel's style rows (variable groups). Styles hold the art_style / narrative_style / director_style / script_prompt fields that drive every generation step, plus
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list_voice_blocks removed
List the project's voice blocks (per-speaker narration chunks) with their audio status and assigned voices. A block's `scene_direction` is the script's `[SCENE: ...]` direc
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list_voices removed
List available TTS voices (id, label, preview audio URL) for a provider: "minimax" (default engine) or "elevenlabs". Match the project's voice_tts_provider (see get_project
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project_director_note removed
Apply a project-WIDE director note ("make the intro punchier", "all captions bigger"). A routing pass picks the scenes the note applies to and edits each — at most 10 scene
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regenerate_segment_asset removed
Regenerate a segment's primary image or video with optional overrides — the API equivalent of the editor's expert drawer. asset_type: "image" | "video" (for a video segment
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remove_music_track removed
Remove a music track from the project.
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remove_segment_asset removed
Delete a segment's sound effect or overlay (lower third, title card, callout) — the asset and every scene layer built from it, immediately. These are the only removable ass
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rescan_voice_blocks removed
Re-extract voice blocks from the active script WITHOUT touching assets or their reference images — the non-destructive alternative to scan_script after a script edit. Block
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revise_script removed
AI-rewrite a passage of the active script in the project's narrative voice (the same in-editor revise the UI offers). selected_text must appear verbatim in the script; omit
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rollback_segment_asset removed
Restore a previously rendered version of a segment's image or video — every regeneration archives the render it replaces (last 5), so a regen that came out worse is reversi
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save_script removed
Save script text (your own draft, or an edited version of the generated one). Saving UPDATES the active version in place — the previous text is not kept, so show the user t
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scan_script removed
Analyze the active script: extracts character/environment/object assets and splits narration into voice blocks. DESTRUCTIVE on re-run (assets are recreated, not merged — cu
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set_character_voice removed
Bind a TTS voice to a character asset — required before generate_voiceover for every character with dialogue (the narrator's voice is separate: set_narrator_voice). Browse
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set_narrator_voice removed
Set the project's narrator TTS voice — required before generate_voiceover whenever the script has narration. Browse ids with list_voices. (Character dialogue voices are sep
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set_project_style removed
Set the project's default style — the style whose art/narrative/director fields drive its generations. Use after create_style to put a new visual identity into effect, or t
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set_provider_key removed
Register a BYOK provider API key (encrypted at rest, BYOK plan only). Jobs whose model belongs to this provider then run on YOUR key and charge 0 credits. Providers: openai
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set_segment_continuation removed
Make a segment's image render as a continuation of an EARLIER segment's frame (same composition evolving — the storyboard's continues_from_segment, settable after the fact)
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split_segment removed
Split a segment at the given time offsets (ms, 1-3 cuts → 2-4 parts). inherit_index picks which resulting part keeps the original creative data — that part keeps its render
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update_asset removed
Rename an asset and/or rewrite its description. If the look changed, regenerate its reference image afterwards so renders match.
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update_caption_config removed
Merge a patch into the project's burned-in caption config (keys like enabled, plus styling). Read the current value from get_project (caption_config). Applies at the next e
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update_music_track removed
Tweak a music track. fields keys: name, volume (0-1), loop, start_frame, duration_frames, position, trim_start_frame, trim_end_frame.
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update_project removed
Patch project fields. Updatable: title, description, sfx_level, video_concept, voice_mix, voice_tts_provider, script_target_minutes, narrator_speed, video_format. (The narr
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update_segment_content removed
Rewrite one segment's creative direction from feedback ("make this shot a close-up", "show the machine from above") — an LLM rewrites the shot's prompts; continuation links
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update_segment_prompts removed
Set one segment's final prompts VERBATIM — no LLM rewrite. The direct counterpart to update_segment_content: your text is written as-is to the segment's creative direction
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update_style_fields removed
Hand-edit a style's analyzed fields after reviewing them — e.g. tighten the art_style wording or adjust the director_style pacing rules. `fields` is a PATCH, merged over w
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update_style_references removed
Replace a style's reference set — add or remove references without touching the analyzed fields. FULL REPLACE: read the current list with get_style first and send every
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update_voice_block removed
Override one voice block's voice or playback volume (block ids from list_voice_blocks). Re-run generate_voiceover for the block afterwards if you changed its voice — existi
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whoami removed
Verify the connection: the account email and plan behind the current credential. Call once after connecting — before creating anything — to confirm you're on the right acco
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Verify it yourselfnpx teppi-check https://api.framesail.com/mcpcurl -s https://api.teppi.xyz/v1/trust/mcp/mcs_01M1FZ26F5GFAVYDSAJBP1WEK1