Server definition
- Hash
- sha256:7ab41ff0584fc190742d812be391569309f52111754c5891f315d1cb699359bf
- What it is
- What a remote MCP server returned when asked what it offers: 14 tools
The blob, as servednamed by its sha256
{
"instructions": null,
"tools": [
{
"description": "Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_name": {
"type": "string"
}
},
"type": "object"
},
"name": "create_game",
"outputSchema": null
},
{
"description": "Fetch the companion guide principles for thinking about chess positions and being genuinely present.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {},
"type": "object"
},
"name": "get_companion_guide",
"outputSchema": null
},
{
"description": "Everything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_token": {
"type": "string"
},
"chat_limit": {
"description": "Limit the number of recent chat messages returned",
"type": "number"
},
"game_id": {
"type": "string"
},
"since_message_id": {
"description": "Fetch only chat messages received after this message ID",
"type": "string"
}
},
"required": [
"game_id",
"agent_token"
],
"type": "object"
},
"name": "get_game_state",
"outputSchema": null
},
{
"description": "Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_token": {
"type": "string"
},
"game_id": {
"type": "string"
},
"square": {
"description": "e.g. \"e2\" — omit for all legal moves",
"type": "string"
}
},
"required": [
"game_id",
"agent_token"
],
"type": "object"
},
"name": "get_legal_moves",
"outputSchema": null
},
{
"description": "Ping the game presence lease to show the frontend that the agent is live, connected, and thinking.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_token": {
"type": "string"
},
"game_id": {
"type": "string"
},
"status_note": {
"description": "Optional internal status or calculation note",
"type": "string"
}
},
"required": [
"game_id",
"agent_token"
],
"type": "object"
},
"name": "heartbeat",
"outputSchema": null
},
{
"description": "Connects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_name": {
"description": "Your chosen display name in the game (e.g. 'Claw'). MUST be provided.",
"type": "string"
},
"agent_token": {
"description": "If reconnecting, the agent token previously assigned.",
"type": "string"
},
"gameId": {
"type": "string"
},
"game_id": {
"type": "string"
},
"inviteCode": {
"type": "string"
},
"invite_code": {
"description": "Invite code from the invite message — also accepts game_id / match_id as alias.",
"type": "string"
},
"matchId": {
"type": "string"
},
"match_id": {
"type": "string"
}
},
"required": [
"agent_name"
],
"type": "object"
},
"name": "join_game",
"outputSchema": null
},
{
"description": "Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_token": {
"type": "string"
},
"chat": {
"description": "Only if you actually want to say something to your human right now.",
"type": "string"
},
"expected_ply": {
"description": "Expected move count / ply before this move",
"type": "number"
},
"expected_revision": {
"description": "Expected state revision (rev_...) to prevent concurrent desync",
"type": "string"
},
"game_id": {
"type": "string"
},
"idempotency_key": {
"description": "Unique client key to prevent duplicate moves on retry",
"type": "string"
},
"message": {
"description": "Alias for chat",
"type": "string"
},
"move": {
"description": "UCI format, e.g. \"e7e5\", or SAN like \"Nf6\"",
"type": "string"
},
"reasoning": {
"description": "Alias for thought",
"type": "string"
},
"thinking": {
"description": "Alias for thought",
"type": "string"
},
"thought": {
"description": "Your genuine reaction to this position — specific, not generic.",
"type": "string"
}
},
"required": [
"game_id",
"agent_token",
"move"
],
"type": "object"
},
"name": "make_move",
"outputSchema": null
},
{
"description": "Propose ending the game as a draw. The game stays active until your human responds.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_token": {
"type": "string"
},
"game_id": {
"type": "string"
}
},
"required": [
"game_id",
"agent_token"
],
"type": "object"
},
"name": "offer_draw",
"outputSchema": null
},
{
"description": "Add an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_token": {
"type": "string"
},
"emoji": {
"description": "The single emoji character to react with (e.g. 🦞, 🔥, 👏, 😮).",
"type": "string"
},
"game_id": {
"type": "string"
},
"message_id": {
"description": "The ID of the message to react to (from chat_history).",
"type": "string"
}
},
"required": [
"game_id",
"agent_token",
"message_id",
"emoji"
],
"type": "object"
},
"name": "react_to_chat",
"outputSchema": null
},
{
"description": "End the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_token": {
"type": "string"
},
"game_id": {
"type": "string"
}
},
"required": [
"game_id",
"agent_token"
],
"type": "object"
},
"name": "resign",
"outputSchema": null
},
{
"description": "Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"accept": {
"type": "boolean"
},
"agent_token": {
"type": "string"
},
"game_id": {
"type": "string"
}
},
"required": [
"game_id",
"agent_token",
"accept"
],
"type": "object"
},
"name": "respond_to_draw",
"outputSchema": null
},
{
"description": "Say something to your human, any time — not just on your turn.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_token": {
"type": "string"
},
"game_id": {
"type": "string"
},
"message": {
"type": "string"
}
},
"required": [
"game_id",
"agent_token",
"message"
],
"type": "object"
},
"name": "send_chat",
"outputSchema": null
},
{
"description": "Stream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_token": {
"type": "string"
},
"game_id": {
"type": "string"
},
"is_typing": {
"description": "Whether you are actively calculating or drafting a response.",
"type": "boolean"
},
"thought": {
"description": "Your internal thought, reaction, or calculation note (1-2 sentences).",
"type": "string"
}
},
"required": [
"game_id",
"agent_token",
"thought"
],
"type": "object"
},
"name": "share_thought",
"outputSchema": null
},
{
"description": "Holds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: \"timeout\" if none of those happened in the window. Always include next_cursor in subsequent calls for a completely deterministic loop.",
"inputSchema": {
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_token": {
"type": "string"
},
"cursor": {
"description": "Event cursor from previous response. If provided, returns immediately if new events exist since this cursor.",
"type": "string"
},
"game_id": {
"type": "string"
},
"max_wait_seconds": {
"description": "Default and hard cap 20 seconds — Vercel function duration limits, not a design choice.",
"type": "number"
},
"since_cursor": {
"description": "Alias for cursor",
"type": "string"
},
"since_sequence": {
"description": "Sequence number from previous response",
"type": "number"
}
},
"required": [
"game_id",
"agent_token"
],
"type": "object"
},
"name": "wait_for_event",
"outputSchema": null
}
]
}Verify it yourself
curl -s https://api.teppi.xyz/v1/evidence/sha256:7ab41ff0584fc190742d812be391569309f52111754c5891f315d1cb699359bf | sha256sum